He's a Rebel, a Vigilante!
Cast
Zern: A rogue duergar cleric of Asmodeus. He's following the party mostly so he's less likely to get captured again... also murder. Many chances at murder.
Nosey: A dragon-raised half-high-elf paladin of Ao. She means well, but her curiosity and naivety really do get the best of her sometimes.
Kian: A green dragonborn barbarian. Kian just wants to get home to the surface
—preferably with all of his new friends still alive!
Angel: A drow 'cleric' of Vhaeraun. He's been travelling the Underdark a while and is leading the party to the surface; no one has asked why.
NPC Cast
Topsy and Turvy: A pair of deep gnome twins who escaped with the others from Velkynvelve. They're secretly wererats, though the party has sworn to protect them anyway.
Stool: A myconid sprout from the Neverlight Grove. Stool keeps the party telepathically linked and also serves as a sort of mascot. Bringing him home has been the party's first order of business.
Sarith: A drow captive from Velkynvelve who is
obviously dead....
Missing Link on the Brink of Destruction...
The refugees were slow to rise that morning, following Frec's
departure. When the children awoke, they were briefly informed of the night's
happenings (conveniently the bits about nearly murdering each other were left
out) and told to prepare for departure. Not ones to argue, Topsy and Turvy
nodded and followed Nosey at once, while Stool fondly hopped to his place atop
Zern's head. All the same, the party gathered camp rather slowly that day,
taking every opportunity to stall. Kian, in particular, kept glancing back over
his shoulder, as if hoping a Halfling would appear on the dark horizon...
Unfortunately, one did not.
After roasting themselves a handful of
mushrooms and gathering up their gear, the group took one last glance about the
area and prepared to be off. In one last attempt at delay, Nosey suggested
that perhaps the party should move at a slower pace today. After all, half of
them were sleep deprived, and Angel was still injured. Zern, however, declared
that he had no need for sleep! Sleep was for the weak! And Angel, meanwhile, simply replied that getting
strangled into unconsciousness wasn't anything new—that was an average Saturday
night back in Menzoberranzan! Not wanting to know any more, Nosey fell silent
thereafter, and the party continued on their quest for Gracklstugh.
But, if the team thought that day two would be more peaceful than day one, they
had another thing coming.
The first few hours of the refugees' journey was quiet and relatively peaceful
(frightening noises aside). Walking at the rear, Kian used the opportunity to gaze sadly into the
darkness behind them, thinking of their lost Halfling. Nosey led the way across
the webs alone, Frec's space now empty. But if she was sparing a thought for
her lost teammate, it didn't show; her face was an unmoving mask of cold
determination. The casters and children walked in the centre, as they had
always done. Zern hummed a happy marching tune while Angel absent-mindedly rubbed
at his neck. They might have been thinking of their doomed monk, but if so, sympathy was in
short supply.
For a long time, the team walked in silence, fresh spider webs surrounding them
on all sides. But there were no spiders, and there were no monsters—not living ones, at
least. The only creatures here at all were the grinning corpses that dangled
from the walls above. And thus all the travellers were left to their respective
thinking, brooding, mourning, plotting. As they trudged onward, the refugees
also continued to encounter pods within the webs. But this time, they were
clever enough to stay far away. The team didn't want to see what was
inside that webbing any more. Thankfully, most of the pods were small, and they were free to ignore them. There were none that wiggled or writhed. None
that looked suspiciously like Halflings...
But, as the group continued onward, the cocoons grew bigger. Some were old,
shrivelled. Others were already split open, their
dark, liquefied contents providing an uncomfortable dripping
noise to complement their steady march. But all the while, Gracklstugh also
drew nearer, and this was what bid the escapees ever onward. Soon—soon they
would be free of the Silk Roads and all its bad memories. They only had to
press on a little further...
So, of course, that was when everything suddenly went to hell.
Near the end of their intended journey, the refugees encountered a fork in the
road. The narrow caverns they had been traversing suddenly opened up into an
elaborate network of spider silk, spanning every direction into the darkness.
This area, the party soon realized, was even fresher than those they had
encountered the previous day. Here the webs were very new, and some of the
paths looked mere hours old. Amidst the sticky labyrinth, the team also found
much more recent-looking pods. These spanned in size—some as tiny as they had
seen that morning, others as large as giant lizards. Some of the pods wiggled
as the party shuffled past—including one particularly large one overhead, which
they viewed with a suspicious eye.
"Not sure we want to meet the spiders that could take down something like that," Zern
whispered as he ducked under the massive, twitching corpse. "Beasties
must be massive!"
There was a general murmur of agreement from his teammates, and a whimper of
fear from the twins' direction. Likely, they remembered all too
well the spiders that had found their rat forms a tasty snack. Just
as the back row was ducking beneath the monster, however, they suddenly found
their path cut off. Nosey, presently leading the charge, had suddenly stopped short.
Standing there like a deer in the cross-hairs, she was blocking any further
progress down the roads.
"Move your arse, you stupid elf!" Zern grumbled from the rear.
"Didn't you hear that we don't want to be meeting the monstrosities
that crafted this mess?"
But Nosey didn't appear to be listening. In fact, Nosey didn't appear to be
noticing the world around her at all. She was standing, rooted to spot, her
bright green eyes fixated on something just ahead. Leaning around her, the
party soon discovered what had captivated their paladin so. A few metres away,
there was another pod stuck within the webs. But this one was not like the
others. This one was smaller—medium sized, one could say. The creature inside
it must have been little over 5 feet tall, and remarkably slender. And yet, its
size was not what made this pod unusual. No, what was strange was that, while
larger, more ferocious-looking prey lined the walls on all sides... this modest
cocoon stood alone. It stood abandoned... as if the spiders themselves had
wished to avoid it.
That wasn't normal.
Immediately on guard, Zern reached for his crossbow and ordered Nosey
back. Following suit, Angel strode past the half-elf and took point. There, he
began chanting the words to Chill Touch, and prepared to fire. If that thing inside could scare giant
spiders, then it was not something
their party wanted to face today. Better to eliminate the creature now, while
it was still bound and helpless—!
"No!" Nosey screamed, tackling the drow in an attempt to throw off his aim.
"Don't! It could be sentient!"
"Or it could be a monster," Angel offered in reply. His concentration
apparently unbroken, a skeletal hand appeared at the sorcerer's command and
prepared to zoom towards the pod.
"We should at least check!"
Nosey wailed, shaking her comrade with little effect. Then, seeing that her
pleas were getting nowhere, the paladin made a desperate decision. Shoving
Angel away, she flung herself between the caster and the pod, arms raised as if
in the thing's defence. The sorcerer's spell, meanwhile, continued to zoom
onward, its deathly fingers now making a beeline for his own teammate.
Seeing this, Angel hesitated for a split second and his spell froze in the air. Deathly fingers hung
threateningly, inches from Nosey's face.
Everyone in the party fell silent, watching the stalemate.
Well... almost everyone. From somewhere in the rear, Zern's voice echoed in an
urgent sort of whisper. "Do it!" he hissed in Angel's ear.
"Attack her. Maim her. Kill her. What do we need a paladin for anyway?"
But Angel didn't appear to be listening. Instead the elf was standing there,
breathing heavily, his raised hands shaking with
frustration. Pupil-less red and sparkling green eyes met in
a momentary stand-off.
Then, with a sigh, he dismissed his spell. "Fine," he hissed, to
Nosey's relief, "Check your little pod. But at least make sure the
contents are solid first before you go slicing things open."
Nosey winced at the implication—memories of Zern’s…
encounter were still disturbingly fresh in her mind. Then she swiftly nodded
and, wasting no time, turned and faced the pod. If Angel was struck by an
uncharacteristic moment of mercy, she wasn't going to waste it. For the briefest
of moments, the half-elf wondered if this might be a trap—if she might be opening
her unprotected back to fire. Thankfully Nosey’s worry was apparently unwarranted,
for no icy touch befell her. Thus, paranoia dismissed, the paladin drew up to the
cocoon and gave it a cautious prod with her sword. She was aware at once that
the creature inside was still… er… solid. At the very least, if gave flesh-like
resistance and elicited no nauseating squishing sounds. Encouraged by this,
Nosey continued her investigation and poked her quarry with curious fingers. Whatever
was contained inside, it was definitely humanoid, though she couldn't decide if
it was still among the living. It
certainly didn't wiggle, as Fargas did, beneath her touch...
Well, there was only one way to find out!
Throwing caution to the winds, Nosey took a step back and prepared
to slice away the webbing. There was a yelp of concern behind her, and the
distinct sounds of people grabbing weapons. The whisper of chanting informed the
paladin that Angel was once more preparing a spell. Then, with a single slice,
the cocoon flew open...
But this time, what toppled out was not a Halfling.
Black skin made stark contrast with the spider silk as a limp body
collapsed into its midst. It landed with a ‘plop’ at Nosey’s feet, eliciting a
blink of surprise from the half-elf. A... drow!? Well, she hadn't been expecting that! But, whatever his race, the captive in the pod was humanoid. And Nosey would stand by her
principles. She'd begged for this opportunity, after all! Dropping to her knees, the paladin wriggled one hand out of her gauntlet; slipping it beneath the man’s
tangle of white hair, she prodded his neck in search of a pulse.
“Oh my god, he’s alive!” she called over her shoulder.
It really was a shock. The unconscious elf looked convincingly
corpse-like: skin was worn and thin, pulled taught over an emaciated frame;
Nosey was certain she could have counted his ribs as he gave a hacking cough
and began to gasp at the air…
“Nosey, get back!” Angel’s voice suddenly called across their
telepathic link. Startled, the paladin whirled around at once. The 'cleric's face was darkened with concentration, and his hands were aloft in some somatic
component. Scarlet eyes were fixed unwaveringly upon the reviving man atop
the webs.
Horrified, Nosey leapt between the pair again, telepathically shouting:
“No! Don’t kill him!”
“It’s a drow!” Zern chimed in. His crossbow, Nosey noted,
was raised as well, the stranger locked between its crosshairs.
“Angel’s a drow!” the half-elf retorted. “Should we just shoot him
too?”
But, before Zern could answer (surely in his comrade’s
defence… surely…), the elf in question cut them both off. “It’s not just a
drow!” Angel hissed. “It’s—!”
But, before he could finish, the man on the floor chose that
moment to sit up straight. Bright vermilion eyes wavered drunkenly over the
party; they were several shades lighter than Angel’s, and played off the
ghastly rash that was spreading across their owner's face. The older drow was indeed thin—so
thin he looked starved, in fact—and his gaze was glazed over with fever.
The stranger's most disturbing feature, however, was a partially-healed stab
wound upon his left breast, very near to his heart. Altogether,
it was a familiar combination, even to the surface-dwellers…
“It’s Sarith.” Angel finished, looking livid. Upon hearing
this, everyone in the group gave a little start—Nosey included! They remembered
that name all too well. Sarith had been the other drow that had been captured
with them in Velkenvelve—the one with deadly spores in his brain! The one they had seen carried off by the giant spiders...
“You!” Nosey shouted aloud, taking a step back from the
reviving drow. “You’re that guy I stabbed!”
It took Sarith a moment before the words registered. Then he
squinted up at the half-elf… And immediately leapt back, hands flying to his stab wound. “You!”
he echoed, glaring at Nosey. “You’re that bitch who tried to kill me!”
A brief argument ensued about who tried to kill whom. Angel,
meanwhile, took advantage of the distraction to whisper a quick plan to the
party. He didn't know how Sarith was alive, but surely it had something to do
with Zygmatory’s dark magic. In any case, their first order of business
was clear: Sarith was on his last leg. He would be completely consumed by his
illness soon, and once he died, his head would explode with infectious
spores. The same would happen if they killed him themselves; and likewise, the spores would kill him prematurely if Sarith was told about his condition. If the party wasn't careful,
they could find themselves fighting a Spore Servant—or worse! They could
end up becoming infected themselves! Their only chance was to get Nosey away,
and to kill the drow safely… from a distance…
“No!” Nosey screamed aloud, suddenly breaking the group’s
concentration. “We can’t just kill him! There has to be a way to save him!”
The party cringed in unison and glanced fearfully towards Sarith.
Thankfully, the drow was still blinking in confusion from his place on the
floor. At the mention of his impending murder, however, the man’s eyes darkened.
“Planning to kill me?” He asked, casting the party an accusatory glance.
When no one replied, Angel strode forward and made the final
motion of his spell. A skeletal hand appeared at once, fingers inches from
Sarith’s chest. “And why not?” he asked coldly, glaring down at the man. “We’re
running from the Velkynvelve guards. And you’re one of them. We know it.”
At this, the drow sighed. He closed his eyes for a moment and
rubbed his temples. Then, opening them once more, he fixed his gaze upon Angel’s
holy symbol. “Malla’g’elend,” he whimpered, and the Chill Touch
halted. “We have more in common than you know. At least let me explain why I
was captured.”
What followed was a brief but heartfelt revelation. Sarith
confessed that he had once been a guard under the command of family
Mizzrym. But all of that had changed a few months ago, when the warrior suddenly
realized he was sick with something—though not as literally as his present
illness. In his company, there had been a single female soldier, a low-ranking
nobleman’s daughter whom Sarith had known most of his life. They had long been
comrades in arms, and Sarith had thought little of the matter. He had been
guilty of feeling affection for this woman and had even dared to call her ‘friend’.
But, about a season ago, the fighter had realized friendship was not all he
felt for his companion. No, he had done something even more foolish: he had
fallen in love with her.
At first, he thought he had successfully hidden his shameful
infatuation from the rest of the company. However, days before his arrival in Velkynvelve, he had been found wandering into camp, bloodied. The
severed head of his beloved had been carried under his arm, and several witnesses
claimed they had seen Sarith murder her. Lamenting, Sarith claimed he could
have done no such thing, but had obviously been drugged by the murderer and
framed for the crime. Undoubtedly someone had set the lovers up—either in rage
at Sarith’s dishonourable feelings, or to rise in power once they were both
dead. Knowing the drow, the truth was likely a little of each… In any case, Sarith had
been left with no defence and, as a lowly drow male, he had been immediately
found guilty. Declared insane, he had been swiftly imprisoned in Velkynvelve
with the other hostages destined for Menzoberranzan. Once there, he was to be
offered as a sacrifice to Lolth—the same fate as Angel, incidentally.
At mention of his name, Angel scoffed, glaring at his fellow
drow. His Chill Touch was long-since dismissed but, raising his rapier, he poked Sarith threateningly in the chest. “Please. Don't compare yourself to me, fool,” he murmured, voice shaking with malice. “If you were stupid enough to love someone, then it sounds like you got what you deserved!”
But if Sarith was intimidated by his kinsman's cold-heartedness, it didn't show. In fact, he laughed instead, tossing back his long mane of hair. He then shot Angel some comment in Drow that made the ‘cleric’ grow visibly pale and nearly drop his sword.
But, before the caster could even consider a reply, he was abruptly cut off by Nosey. Wedging herself between the drow men, she declared that it sounded like they were all on the same side here! Accepting Sarith's story, she formally introduced herself and apologized for nearly murdering him back at the camp. Thereafter, there was little argument about inviting Sarith to rejoin the group. The drow was remarkably amicable—even more-so than the charismatic Angel! It was... odd. As odd as was the man's story. But then again, the refugees were hardly ones to look a gift fighter in the mouth. Out of concern for his condition, however, they did agree to a few precautions. Chief among these was barring Sarith from their telepathic connection, so they could safely continue discussing what to do with him. Then the refugees headed off again, and gave no more comment to the matter of Sarith—not his crazy tale, not his miraculous survival... not the reason the spiders had left him here instead of killing him...
But, if the team thought the day's surprises were through, they had another thing coming.
As the group walked, Angel kept a personally close watch on Sarith (and ignored the strangely persistent words of Zern in his ear, a constant litany of "Kill him. Kill him. Kill him. Kill him." Honestly, that duergar was still not acting normally. They would have to address that at some point...). He had refused to tell the group what Sarith had said to him, but was now eyeing the drow from the back row with considerable suspicion. There were many things about the man that were abnormal—and not just his stupid, spore-induced story about falling in love! Though clearly sickened, the fighter seemed to be bouncing with energy the further they walked. His very hands were shaking with it as the fork to Neverlight grew nearer! And, likewise, the farther they travelled, the more frequently he winced, holding his head as if in pain.
And Sarith wasn't the only one.
As the group neared the junction between the Grove and Gracklstugh, Stool also seemed to grow anxious. The myconid sat straighter atop Zern's head. He hobbled about, as if filled with nervous energy. And, as the duergar city fast approached, he suddenly burst out with an exclamation that no one had been expecting: "Let's just go to Neverlight!"
As the words echoed across their minds, the entire party stopped dead. "Whatever do you mean, Sir Stool?" Zern asked at once, glancing up at his little friend. "I thought you had agreed to come with us to Gracklstugh and restock supplies?"
To this, the little mushroom simply shuffled about, looking conflicted. "Need to get home..." he muttered, voice echoing strangely in everyone's minds. "Going to be late!"
Highly confused, Zern began to ask: "Late for what?" But he found himself cut off by an unexpected source.
"That's right—the wedding!" Whispered a hypnotic voice from the back row. A moment later, the party was stunned as Sarith stepped forward, his eyes looking even more glassy than when they had found him. "We do need to hurry," he agreed, reaching out for the myconid, "It'll be starting soon! But I... I think I know a short-cut!"
Upon hearing the drow's words, Stool perked up immediately. And for the first time any of the escapees could remember, he did something most unexpected. With a jump for joy, the sprout voluntarily leapt off Zern's head and, with a plop, landed smoothly atop Sarith's. The duo them gave their friends an ultimatum of sorts. The party was more than welcome to continue to Gracklstugh. But if they did so, they'd be going alone: Stool and Sarith were making their way to Nightlight—before it was too late!
Briefly, the travellers convened and discussed their options. Sarith and Stool were not acting normally, and no one was inclined to let then travel alone. On the other hand, they needed supplies desperately. They were still carrying stolen drow goods after all and, while Angel kept them fed, they were desperately short on other necessities—bedrolls, spell components, medicines, decent weapons and clothing... In the end, however, the team decided they could put of their shopping trip a little longer and elected to follow Stool. Something told them to do otherwise would mean certain death for the myconid and his new drow mount. The duo in question, on the other hand, didn't seem any the wiser to their friends' suspicions. Gleefully the pair accepted the return of their travelling companions, and Sarith wasted no time in revealing a carefully-hidden passageway between the webs. If the party took the path, they could easily reach the Neverlight Grove by tomorrow morning. Thus unnerved, but decided, the refugees took off into the darkness.
They finally stopped to rest several hours later, when Sarith was at last too exhausted to continue any further. Succumbing to his symptoms, the drow collapsed to his knees, shaking with fever and panting from exertion. Futilely, he mumbled to himself about the need to carry on. They were going to be late! It was of the utmost importance...! Before he could rant further, however, a blanket was suddenly wrapped around Sarith's shoulders. With a desperate shiver, the drow accepted the offering and glanced up to thank his helper. He was surprised, therefore, when his vermilion eyes met crimson.
"You need to sleep, Sarith," Angel commented lightly, sweeping past the sickly elf. "We'll be at the Grove by morning. And besides, what use would you be at a wedding if you're too tired to even stand?"
His words seemed to make a sort of sense to the crazed Sarith, for he nodded emphatically, murmuring something about: "Yes, must be lively for our queen...!" Then, without another word, his eyelids grew heavy and surrendered at last to his exhaustion. As he collapsed on the ground, Angel swept over to his fellow drow while the
Unseen Servants began to set up camp.
(And, in the distance.... everyone was suddenly unsure where Zern had gone...)
"Is he OK?" Nosey asked, coming up behind the pair. Her face appeared to be one of genuine concern.
"He's asleep," Angel replied simply, and proceeded to examine the slumbering warrior.
Nosey, however, seemed almost more concerned at his response. "But... I thought you said drow don't sleep?" she asked timidly, eyeing her fallen comrade.
"Only under great duress..." Angel answered, pressing a hand to the man's forehead. Damn. No wonder the man had collapsed. He was hot enough to grow fire lichen. And there were more worrisome signs. For one thing, Sarith's rash had now crept south from his hairline and was cascading down his neck. His pulse was racing beneath the glistening blisters, and his entire body was trembling even beneath his blanket. "Shit. He isn't going to last much longer..." Angel murmured to himself.
Unfortunately, it seemed Nosey was still listening. "What are we going to do?" she asked, likewise leaning over the sickened drow. "Can it be cured?"
"Only with high divine magic," Angel replied. "The curse afflicting him would have to be dispelled before his symptoms progress much farther. But Zern hasn't got the power. I know he hasn't." A moment of silence fell between the pair, punctuated only by the rasping sounds of Sarith's breathing. The obvious question—'what about you?'—remained unasked. "We shouldn't let him go to Neverlight Grove." Angel said at last, starting the half-elf with the sudden change of topic.
"Why?" She asked, blinking at the drow in surprise. Sighing, Angel settled himself more firmly into the webs and began to explain his concerns.
Stool and Sarith were not acting normally all of a sudden. He couldn't say why, but he had a suspicion. The only connection between the two was fungi—Zygmattory's influence. And, what with Sarith's mention of a 'queen' and her 'wedding'... Well, needless to say, the chances that the demon lord was somehow affecting the Grove were looking rather high. If that was the case, something told Angel they should prevent the spore servant from returning to his mistress at any cost. It would likely mean his death. "Not that I have any love for Sarith," the 'cleric' commented pointedly, "But if you're so
damned determined to save him, then we should knock him out while he's sleeping and helpless. Tie him up; leave him here. If we set Zern to learning
Remove Curse, he might have mastered it by the time we can return for him."
Nosey, however, looked revolted. "But he could die if we leave him here alone!" she retorted.
"He could die if you take him with you," the drow replied. "But in any case, the choice is yours,
paladin. I hardly have the might to stop you..."
Then, without another word, Angel rose to his feet and strode off into the shadows. Nosey watched him retreat, confused and conflicted, until the 'cleric' was beyond the range of her darkvision. Then, sighing, she settled down for the night herself, determined to protect Sarith... no matter the risk.
~*~
This chapter is labelled as 'session 3', but that is mostly to keep us on-par with other groups running the campaign. In reality, it was only our second time meeting and the group wasn't yet accustomed to each other. When we ran into Sarith, the real argument among the players was whether or not to bring him with us. Zern's player and I were both fairly certain it would mean the man's certain death at Zygmatory's hands, while the other two ladies (Kian and Nosey) were somehow convinced Neverlight Grove might have a cure. In reality, however, the only reason they dragged the NPC along was because the DM hinted there was more XP available in Neverlight if they brought him. In no certain terms: that pissed me off. And the team had a major fight with it following the Neverlight chapter. It did, however, open up the team to better communication. So, I suppose poor Sarith didn't quite die in vain.....
We might owe that kid a Resurrection spell when we return to the Underdark, though... Now I just have to determine how to feel that way in-character. :/