The Cast:
Lady Orthokent Moxt-Ir "Nosey", a half-elf Hermit and
Paladin of Ao (Oath of the Dragon)
Kian, a green dragon-born Urchin and Barbarian (Bear
totem)
Frec, a halfling Monk and Folk Hero
Zern, a former duergar Acolyte and Cleric
of Asmodeus (Darkness domain)
Angellon "Angel" Melarn, a drow Dread
Necromancer (Litch transformation) and former Noble
And so it begins...
The glittering lights of Velkynvelve were actually an
attractive sight,
at least in the wee hours of mid-morning.
A series of massive stalactites hung from a distant ceiling,
each flickering with some colourful internal glow. They were hollow, of course,
the stalactites. That was how the Hunters of Camp Velkenvelve managed to hide
so expertly—and why they were able to afford the luxury of a few colourful
decorations. Honestly, man could never understand the drow and their fondness
for beautiful things. Complete darkness would have been considerably more
practical—particularly since not all of the captives of this outpost were
blessed with darkvision! But no, here they were: a glittering spectre on the
horizon of the morning. To the caverns below, this hidden outpost looked like nothing
more than some low-hanging spider webs. From above, it was illuminated just enough
to make the eyes of looming spiders dance in the shadows.
Argh.
Fucking drow!
A pair of unwavering white eyes were staring out at the
camp, observing its sleeping—sorry, trancing—inhabitants. Hmph,
stupid elves and their Reverie! The
eyes belonged to a fairly tall dwarven man (over 4 whole feet!) who was
sitting, curled up on the floor of a hanging cage. His clothing was but
tattered rags at this point, stained with blood and mud and Asmodeus-knows what
else! Around his glowing white eyes was a face like hardened stone, flat and
emotionless as he watched the stirring of the outpost around him. A single,
calloused grey hand reached out to scratch his chin as a room in the distance
flickered with life. It met a series of thin, porcupine-like spikes—red and
grey in colour—that had grown just a bit too long… a bit too
sharp…
Dammit. By Asmodeus’ non-existent beard! He had been in this
place entirely too long!
The dwarf in question was a duergar man named Zern, Zern
Musgardt. Until recently, he had been a proud citizen of the grey dwarf
stronghold, Gracklstugh. It was a fine city, nearly ancient as the Underdark
itself (well… the inhabited part anyway). Zern had lived there his entire life,
a noble son of the duergar’s most prominent brewing family. He had enjoyed a
simple life: a happy childhood, a standard tour with the army, a cushy career
as a cleric of Laduguer, god of crafts. Yes, everything had been
absolutely peachy in Zern’s life!
And now… here he was instead. Gracklstugh was but a distant
memory, somewhere down on the ground below. Zern hadn’t even seen the
ground in nearly a month, he’d been cooped up in this cage so long! Humble
cleric, simple brewer, mighty warrior… prisoner of the drow. Oh, how Zern’s
peachy life had turned so swiftly sour!
It sure wasn’t easy, being Chosen.
The year was 1491 on the wounded world of Toril. After over
a century of torment, the tumulus years known as the Spellplague had finally
come to a close. Mystra had been reborn; the Weave had been repaired; the
sister world of Abir had been banished once more into its own dimension (though
some remnants of its time on Toril still remained). Arcane magic was once more
beginning to reign supreme—a feature that drow society was apparently thankful
for, if their increase in activity was any indication.
These changes were all thanks to an event called ‘The Sundering’
and some damned overgod called ‘Ao’. Apparently the old chap was punching the
heart of the world or some crap and splitting it apart again, until the proper
order was reinstated. And apparently this also had to do with some magic stones
called the ‘Tablets of Fate’, which were being re-written for the first time in
centuries.
Whatever. Gods, tablets, cosmic whosey-whatsits. Zern really
couldn’t care less. As a practitioner of divine magic, he hadn’t been affected
by the shattering of the Weave in the slightest. So blue fire had reigned from
heaven! So whole races, nations, occupations had been wiped from the map! So
what if half the world’s magical technology had been lost, and arcane magicians
had made a funny habit of blowing themselves up in fits of wild magic? That
hadn’t been any of the duergar’s business…
But the Sundering, on the other hand. Why, that had
changed Zern’s life indeed! And it was the reason he was hanging in this damned
magic-proof cage right now!
Ever since the Sundering had begun, Zern had started having
visions. A strange eye… a nine-pointed star… His dreams had become filled not
with the god of crafts, but with a strange red-coloured man with massive horns
and a terrifying smile. And the duergar’s dreams were not the only place he
started witnessing these strange manifestations. They haunted his thoughts.
They snuck into his prayers. He started seeing them in the patterns of
sacrificial blood he splattered across his shield! And then, one day... he had realized
what it all meant!
Somewhere at Zern’s side, a fellow prisoner moaned in their
sleep, and the cleric was momentarily snapped out of his recollections. Whoever
it was whined a few times more, murmured some kind of earnest plea in
Undercommon, then went quietly back to sleep. Whatever. Zern didn’t care. He
didn’t have time to be concerned about the daily lives of his fellow prisoners,
not if he wanted to escape. Sighing, the duergar rose to his feet, and his
symbol of Asmodeus caught the lights of the camp upon its polished surface.
This was the eye he had seen in his dreams—the eye of
Asmodeus! And it was Lord Asmodeus who was the true god of the
duergar! Ladugeuer was dead... In fact, Laduguer had been slain during the
Spellplague, poor fellow. And, around the same time, Asmodeus had stolen the
divinity of a lesser deity and become a god himself. Of course, few knew of
this. Few besides Zern. For over a century, unsuspecting duergar clerics had
really been worshipping Asmodeus in the guise of their fallen Lord! It was a
brilliant plan—one truly worthy of the Lord of all law and all evil. Hells,
Zern had found himself both perturbed… and oddly aroused when he’d learned the
truth. But, when he’d sought to inform his colleagues of this news! ...well…
needless to say the dwarf had ended up a captive somehow. His fellow clerics
had promptly laughed in his face, called him a heretic, and chased him out of
town. Well, fine! He’d been all right with that! He was a proud son of
Musgardt, and if his colleagues wouldn’t listen to reason, he’d go out and
prove it to them! He’d make his own way and grow his dark powers! And then he
would return one day, to prove the truth of their faith to his misguided
brethren—!
Or at least that was Zern's goal until he ran into the drow.
Swiftly overwhelmed by sleeping poison and rapiers to his
face, the duergar had found himself in quite a pickle. Stripped of his gear, he
was taken captive, chained, and placed in a hanging cage through which his
magic could not penetrate. His drow captors wasted no time telling the duergar
he would be put to work in their camp, Velkynvelve. Then, eventually he would
be sold into slavery in the drow capital of Menzoberranzan. Eventually. But the
drow needed more captives first. And that… well, that was how Zern got here.
That was how he had fallen from a mighty warrior of Gracklstugh, to a captive,
watching his captors by night.
Well… whatever. He’d just outsmart the damn drow too, then!
And, thus far Zern’s plan had been working like a charm. For
a long time, he had laboured on his own: overworked, barely kept fed, and
forbidden from praying to his god. He had taken careful note of his captors,
who included a cruel cleric of Lolth, and two elite henchmen, who flanked her
like bookends. There was also a snarling clerical apprentice and a handful of
other guards. But Zern didn’t care about them. They weren’t important. The
damned elves kept insisting they would capture more prisoners, that Zern’s
number was soon to be up! …But, for what seemed like an eternity, no one came.
Zern, meanwhile, started to concoct a plan. He began to play the good boy: he
did his work without fail, he kept to himself on off-hours—he even patted the
occasional distressed guard on the head. Cheer up, he told them. Prisoners
would come soon! Everything would be fine! Zern became the model captive. By
day, he was quiet and compliant; by night, he acted sad and morose, until the
drow were convinced the duergar had lost all hope. He’d gone insane, clearly!
Like those derro… that was obviously what was going on. And no wonder! No sane
dwarf could ever claim to be a cleric of Asmodeus! Why, that was probably yet
another manifestation of the man’s madness!
But of course, this had all been part of the plan.
Feigning desperation and insanity, Zern managed to hide the
authenticity of his faith for weeks. And, eventually, he convinced a witless
guard to return his holy symbol. (Continentally the same bloke he'd been
cheering up all this time...) It was a major step forward in the cleric’s
escape plan! And it was also the reason he was now watching the camp by
nightfall, plotting… scheming… He also managed to steal a single crossbow bolt,
coated in drow sleeping poison. He wasn’t sure what he would do with that yet,
but he was certain it would come in handy. After all, anything that could put
a drow to sleep… well… needless to say, the dwarf was glad to
have that sort of power on his side!
But Zern was not to be alone forever. He was soon joined by
a cast of colourful characters, each of whom interested the cleric only mildly.
By about his second week of capture, Zern’s cage was beginning to get crowded,
with seven other prisoners, each of whom had arrived at their own good time. Zern
couldn’t remember what order they had all appeared, but he rather liked to keep
the crowd memorized in alphabetical order. First, there was Buppido,
a filthy derro! By listening to the man mumble in his sleep, the cleric had
learned the loony fancied himself avatar of the god of murder. Ha! Of course he
hadn’t told any of the others this. He’d been hoping for an amusing assassination,
actually… but thus far Buppido had been behaving, playing the part of a
gentleman. Hmph. Alas.
After Buppido came Derendil, a quaggoth man who
was convinced he is really a high-ranking drow nobleman—polymorphed by a curse,
of course! This one amused Zern as well. Ha! Even if polymorphing curses did exist among the ambitious elves,
Derendil’s story was unlikely. As if the drow would capture one of their own!
And a nobleman no less! Why, Zern
would eat his foot if such a claim proved true! Next came Eldeth, a
shield dwarf scout who got a little too close to her quarry. Zern didn’t care
about Eldeth in the slightest. In fact, he was rather hoping her big mouth
would get her thrown to the spiders soon… it would really make his day. The
next two were Ront and Suushar, an angry orc and a
stupidly pacifistic kuo-tua respectively. Zern disliked both of them immensely.
And last was Topsy and Turvy, a pair of deep gnome twins who seemed
quite troublesome. Fortunately, the duo kept mostly to themselves, chattering
to each other in what Zern could only assume was their native tongue. The
duergar eyed their sticky fingers suspiciously… but so long as the gnomes gave
Zern no trouble, he didn’t intend to get into the young rogues’ way.
Though not the most talkative of fellows, Zern had enjoyed more
than enough time to meet all of his fellow prisoners, and get to know the
general story of their capture. It was important, after all. That was the only
way he could determine their skills, and plan his own escape! It was
information he would soon need, because weeks after his capture, Zern would get
a few more ‘friends’. And, unlike the others, this lot might just change his
luck for the better...
Day 12
...after Zern's capture, the camp had been strangely abuzz
with commotion. The Hunters hadn’t even been dispatched that day and yet—and
yet a new captive had been taken! What, had she wandered right into
camp or something? Had she climbed all the way up here just to give Ilvara a
fond ‘hello’? Zern didn’t know—and neither did he care. But it was the
most interesting thing that had happened all week! And thus the duergar pressed
his nose to the cage bars, along with all the others, and watched the fight
take hold beneath them. The stranger, whoever they were, must have been an able
fighter, for she held her own against the drow guards for some time. She was
clad in heavy armour that had been polished to a ridiculous sheen, and her
bright ginger hair flickered like fire amongst the monochromatic sea of drow.
Unfortunately, the fight was short-lived, as had been all the others. The new prisoner
was swiftly downed with several shots of sleeping poison, and was hauled off,
out of sight of the cage. Undoubtedly, she was getting stripped of her gear and
receiving the same dry speech all the prisoners had heard upon arrival. “You
are captives of House Mizzrym of Menzoberranzan… you will get sold into
slavery… learn obedience and you might survive…” Blah, blah, blah. At this point,
Zern had heard Ilvara’s speech about the futility of their fates at least a
dozen times—he practically had it memorized!
As expected, the guards arrived within the hour, and hurled
the new prisoner into the cage at Zern’s feet. The woman, strangely enough, was
from the Surface—the first since that stupid orc had arrived. Even more
bizarrely, she appeared to be elven.
Well! No wonder the drow were so happy. Zern was no expert on
drow society, but he knew enough to suspect that a surface elf must fetch a
pretty price in the Menzoberranzan market place. They were, after all, one of
Lolth’s favourite sacrifices! And this one... Zern was no expert on the
slave markets, but he imagined she would fetch a pretty copper. She had hair
the colour of fire, which was gathered neatly at the back of her head. If
unwound, the duergar imagined it must be as long as the girl was tall. She
boasted a pair of abnormally green eyes, and her frame was light, but obviously
strong. And... well... (bitch had enormous bazoongas!) she had some, er,
womanly curves worth noting as well. A nice healthy girl to say the least
(recent poisoning aside): young, attractive.... Pretty slaves raked in the
gold, and pretty sacrifices even more so. The drow were strange like that.
But, if Zern had any pity for this elven creature, it was short-lived.
When the woman finally revived a few hours later, she was abuzz with questions: Who were they? Where was this? Why was it dark? What was absolutely everyone’s life story? Gods! It was annoying as hell! She was so talkative, it made Zern want to rip his damned ears off! Of course, everyone answered the emphatic warrior woman. And how could they not? She was so bloody insistent, and it wasn’t like they had much else to do. Zern, meanwhile, simply kept to himself and silently took mental notes. He'd never been good with those 'charismatic' types...
But, if Zern had any pity for this elven creature, it was short-lived.
When the woman finally revived a few hours later, she was abuzz with questions: Who were they? Where was this? Why was it dark? What was absolutely everyone’s life story? Gods! It was annoying as hell! She was so talkative, it made Zern want to rip his damned ears off! Of course, everyone answered the emphatic warrior woman. And how could they not? She was so bloody insistent, and it wasn’t like they had much else to do. Zern, meanwhile, simply kept to himself and silently took mental notes. He'd never been good with those 'charismatic' types...
Eventually, Zern would learn the woman's name was Nosey,
and she she was actually only half-elven. Her mother, apparently, was a human
of unknown origins, as was her High Elf father. It all made Zern very
uncomfortable—after all, of his race’s own half-human offspring were
monstrosities: the derro! And if
Nosey was trying to convince anyone she was sane, she was doing a piss poor job
of it. The girl fancied herself a paladin of Ao, for starters. This confused Zern,
as he had heard the overgod did not take worshippers... And there were yet more
signs that Nosey was insane. No, she was more than insane! Girl
really was derro-worthy! She was a
half-crazed hermit, she claimed to have been raised by a dragon, and she seemed to have absolutely no understanding of the
world—as if she’d spent her whole life locked up in a classroom or something!
Ay, the half-elf was an enigma—and a zealous enigma at that! Not wanting to
bother with her, Zern gave the ‘paladin’ a wide berth, and planned to throw her
to the spiders at the first opportunity. Nosey, meanwhile, didn't seem to mind
her awkwardness, or the way it made everyone avoid her after a fashion. She
even made a new friend in the Underdark! It was a fist-sized spider, whom she
managed to coax into living in her pocket. But Zern hadn’t cared about that too
much. OK, so she was good with spiders. It mattered not. He had more important
things to worry about—like finding a way out of here. And thus, the duergar’s
pale eyes continued to watch the camp, waiting for something else to happen…
Day 17
...after Zern’s capture, two more prisoners at last arrived.
The first of these was a massive green dragonborn, whose scales sparkled like
gemstones in the camp’s strange illumination. He was tossed into the cage one
morning by at least half a dozen guards (apparently what it took to carry the
massive fellow), and was stuck full of more bolt-holes than a used pincushion.
“Oi, ‘cleric’!” one of the guards shouted as the massive man landed with a
‘plop’. “This one’s broken! You’d better fix it with your devil magic!” The
other guards laughed at the drow’s jeer, each chiming in their own little joke:
“Show us your powers, mister Chosen!”, “Summon the Lord of the
Ninth! He’ll help you, right?”, “Mistress will be angry if you let her new
slave die!” Zern simply sat stony-faced, refusing to rise to any of the taunts.
Then, with a laugh, the smirking guards disappeared into the camp beyond,
leaving the refugees shaken and a massive dragonborn sprawled across the floor.
“Arseholes…” Zern mumbled to himself once he was sure the
guards were out of earshot. One of the quaggoths in an adjacent cage growled,
as if it had heard his comment. But there was nothing those damned beasts could
do. They were captives almost surely as the slave stock! Thus, with a sigh,
Zern lumbered across the floor, his chains clinking all the way. He settled
himself down beside the newcomer as a half-dozen eyes watched him from the
shadows. “Dammit,” the duergar mumbled to himself as he prodded at bleeding
bolt-holes. “I’ve never seen one of these things before… And I’m no good at
healing without magic! At least not on other races!” But, just as the cleric
was setting himself to the task of patching up the bleeding and hoping for the
best, a quiet voice piped up from his rear.
“I know about dragons,” it muttered in Undercomon—the same
language Zern had been using, incidentally. The duergar glanced over his
shoulder with a grumble—and blinked in surprise when he saw the face of the
speaker. Without another word, Nosey glided across the floor and settled
herself beside the duergar. She knelt over the dragonborn, taking quick stock
of his wounds; then she pressed an ear to his massive chest and let out a soft
sigh of relief. “Oh good,” the half-elf murmured, “He’s still breathing. But
they’ve overdosed him on poison, the idiots!” Zern opened his mouth to say that
was rather unfortunate if it was the case: after all, this cage was
magic-proof. And thus, they could hardly cast the spells necessary to Remove
Poison. The fat green oaf might just have to fend for himself… But before
he could say any of this, Nosey had already taken up a regal position upon the
floor. Her bright green eyes were softly closed, her hands folded in quiet
prayer; she was muttering to herself in some language Zern didn’t understand
and it intrigued the duergar. He’d just said they couldn’t cast magic in here.
Even if the woman really did have divine powers (which he
doubted), she shouldn’t be able to do anything…
But, no sooner had Zern thought this than Nosey snapped out
of her trance. She laid both her hands on the dragonborn’s naked chest and they
immediately flared with a blinding white light. Throwing his hands to his face,
the duergar cried out in pain as the brilliance consumed him. The next moment,
he heard the unconscious man gasp heartily for breath and give a stupendous
cough as he began to revive. By the time the spots cleared in Zern’s vision,
the massive green creature was already siting up and blinking in confusion at
the refugees around him. “Asmodeus’ teeth…” Zern swore in hushed Infernal, “It
really is a paladin!”
“I said so, didn’t I?” Nosey responded at once—surprisingly
in the same language. Upon hearing this, Zern was even more taken-aback and
nearly tripped over his chains in surprise. Hmm, perhaps there was something to
this crazy half-elf after all… Thereafter, Nosey wasted no time in introducing
herself to the new prisoner and showing him around the cage. The dragonborn, in
kind, declared his name was Kian, and explained he was a barbarian
warrior who had been living on the outskirts of his society. Apparently there
had been a bit of a downpour today and, well, the entrance to the Underdark had
looked so warm and cosy… The next thing he’d known, a dozen drow Hunters had
descended upon him. Unfortunately, Kian lamented, he could remember little
else… about his capture… about his identity. He could recall only his first
name, that of his missing pet mouse, and the name of his heavenly lord—the
Mighty Kord, apparently. Zern wasn’t entirely sure who that was, but he’d never
really bothered learning the lesser Surface deities.
To the duergar, Kian seemed to be a level-headed fellow. He
was certainly friendly—as friendly as one could find a filthy light-dweller, in
any case. There was one oddity about the man, however, that seemed inconsistent
with his otherwise imposing image. And that was the mouse, of course. Since he
was thrown into the cell, it was all the barbarian could talk about. The
creature was apparently dear to Kian, and had not been seen since his capture.
No one knew anything, of course, but the guards all shared a good laugh at the
mention of the thing...
It did not bode well, for poor Kian.
But day 17 was not yet done with its surprises. Later in the
day, when the prisoners were well into their demeaning work detail, a second
wave of Hunters triumphantly made their way into the camp. This group bore with
them a thoroughly bound and gagged Halfling, who looked scarcely more conscious
than had Kian. Thankfully, he seemed to have far fewer bullet holes. The
captives watched as the contingency marched towards Ilvara’s quarters, their
prize in tow. Nosey, for a moment, looked like she might bolt after them, and
was stopped only by the combined efforts of Zern and Kian. There was nothing
they could do for the bloke. If Ilvara thought him worth selling, she’d heal
his wounds herself. And if not, well… the duo dragged he half-elf forcibly away
from the edge of the spider pits. It was probably best not to think about what
would happen to that Halfling if Ilvara didn’t find him
useful.
Fortunately, when the refugees returned to their cell that
night, they discovered that their worry had been for naught. The Halfling from
earlier was seated there against the far wall, chained and looking groggy. He
was sporting a few nasty injuries, but there could be no doubt that the man was
mercifully alive. The new arrival introduced himself as Frec, a
humble monk from a small surface village. Frec, Zern would learn, was a man of
few words. He was a tricky fellow, however, and had been lucky enough to snag a
5ft piece of silk rope during his processing in Ilvara’s chambers. It was
perhaps enough to strangle an unsuspecting drow guard. Who knows? But it was
certainly leagues more useful than the single gold piece Kian had managed to
smuggle. And thus Zern made a mental note to keep this ‘Frec’ on his good side;
like Nosey and Kian, he might be useful in planning an escape…
Day 18 and 19
Once the new faces started filtering in, they hadn’t
stopped. Not long after Frec and Kian, another pair of prisoners joined the
growing group. The first of these, to Zern's surprise, was one of Velkynvelve’s
own Hunters—a fellow drow! The man’s name was Sarith, a warrior who
had visited the camp infrequently in the past. He was thrown into the cage with
extreme prejudice one night and had woken several of the other captives from
their (un)pleasant dreams. Surprisingly, Ilvara had scarcely bothered to strip
this particular prisoner—he was allowed to keep his own resplendent clothing,
at least. Though that could have been because the cleric was loath to touch the
man. Sarith was a mess when he first arrived in the pen. He looked very sickly with
a nasty rash at his hairline, and a dazed look to his eyes. Zern had initially
tried to examine the man, but had found himself rather rudely shoved aside.
Well, to each his own, then. The stupid drow could rot and die for all Zern
cared. The first night, the duergar swore he heard the man crying… but he wrote
it off as a product of his imagination. Or fever. Likely both. Thereafter,
Sarith only became worse—both physically and socially. But he didn't seem keen
to talk, and neither was anyone too keen to meet him. And that was simply that.
Whatever the undoubtedly dramatic story behind his capture,
the group was unlikely to learn it.
The second new prisoner Zern liked considerably more. His
name was Stool, and he was a young myconid—only a few days old when
he arrived at the camp. Zern made fast friends with Stool—even more so than the
others. He learned that the little fellow had been out with his father’s
hunting party when the drow had apparently fallen in on the camp. He wished
earnestly to get home to the Neverlight Grove, and Zern found himself moved
with a strange sympathy at the creature’s plight. He promised thre little
sprout that he would get them out of here—and that Grove of his would be the
first priority once they did so! This brought Stool a great amount of joy, and
he began taking to the duergar like a little lost duckling. Thereafter, Zern’s
spiky red hair was rarely ever seen without a myconid atop it. And the myconid,
meanwhile, had proven another convenience to the group at large: he had spread
his telepathic spores among the refugees so that they might converse without
attracting the guards. Moreover, it really saved the trouble of tedious
translation between Common and Undercommon. It would have been the perfect way
to conspire to escape... but alas, Zern found himself lacking the necessary
charisma. He could plot with the best of them! But, when it came to leading the
masses… And Nosey, while certainly amicable enough to get everyone talking, did
not have his head for planning. It was a bit of an impasse, and the frustrated
cleric was not quite sure what they were going to do…
The drow, meanwhile, were starting to grow impatient. In
fact, as day 20 dawned, Zern began to wonder if his captors had planned on
keeping prisoners this long in the first place. Something was clearly amiss...
But the drow kept to their routine. They worked their prey to the
bone—occasionally tortured them for fun—and kept repeating the same message:
You will be taken to Menzoberranzan and sold into slavery... Become obedient
and you might survive. Any day now, the new slavers would be arriving to drag
them to the City. Any day now…
But despite the promises of their captors, days continued to
pass for the refugees. No drow elite warriors arrived for them, and the staff
of Velkynvelve grew ever more frustrated. They began to throw a few of the
prisoners to the spiders, while their fellows watched in horror. The first of
these was Suushar, not that anyone cared. He had been dragged away, kicking and
screaming, the night that marked their 23rd in camp. Undoubtedly Ilvara had him
squirreled away somewhere, planning to make a big show of his murder. Well, so
be it. Zern was hardly sympathetic. The man was a damned pacifist in a society
that didn’t allow for peaceful thinking. So if he was to die by drow spiders…
there were worse possible ends.
And thus, it had come to this: Day 24
Nearly a month after his capture, Zern was still sitting in
his hanging cage, looking out on the flickering lights of Velkynvelve. His
white eyes were glowing in the darkness, and he was reflecting on the days gone
by, as if retrospect might give him some new perspective. It wasn’t. Indeed,
the duergar was little closer to an escape plan than he had been twenty-four
days ago—and not for lack of trying! Dammit! Zern just couldn’t understand
where he was going wrong! He was an evil genius, after all. He should have no
trouble escaping from the clutches of a few weak-minded elves. Particularly
now, when he had the potential aid of these powerful (though admittedly
annoying) allies! If only he could figure out a way to get the captives to band
together… But, it was almost as if… something—someone—was still missing.
Zern couldn’t explain it. But he knew it was true. He knew it deep in his soul—in
the same place that had told him Asmodeus was Lord, and Zern was His Chosen!
Somehow, he knew that there was still one more teammate remaining to join this
motley crew…
Then, as if on cue, something did happen!
Early in the morning of day 24, while Zern was still
watching the camp flicker to life, a distant alarm suddenly sounded. It was
unlike the various signals Zern had heard about camp in the past, and the
blaring noise intrigued the dwarf. Perhaps this was the sign he had been
waiting for! Perhaps this was the day he would at last be free
of Velkynvelve! Pressing himself to the cage bars, the cleric listened intently
to the sounds of fighting below camp. A Dancing Lights flared
up between the webs as a drow guard screamed bloody murder. Bloodshed, Zern
thought to himself, Red as devil’s skin. Red as a Ruby Staff. Shortly
thereafter, the sounds of clinking crossbow bolts lit up the otherwise silent
morning. Bursts of magic exploded on all sides, as if in response: One, two, in
quick succession; then three, four, five... six and seven… Nine shots went off
in total, by Zern’s counting. Nine explosive spells before the whole of
Velkynvelve was shaken into wakefulness. Nine like the nine-pointed star; Nine
like the Nine Hells. Bells went off all over camp after that, shaking awake the
rest of the slumbering captives. Everyone snuck closer to the bars as they
stirred, intrigued at whatever was going on below. But Zern had to time to
worry about his fellow prisoners. He was counting—counting signs out of the
hells themselves!
Thirteen guards were dispatched in total. Thirteen, like the
thirteen Tieflings who had formed Asmodeus’ original pact. And, in their wake,
Ilvara herself ran screaming in her nightdress, Tentacle Rod flaring at her
side. “Capture him, you fools! Capture him now!”
Nine. Thirteen. One. And all of it dyed a scarlet red with
drow blood. This was the sign Zern had been waiting for! This was
the last member of their clandestine team! Zern, the banished Chosen of
Asmodeus. Nosey, paladin of Ao, who had already proven herself a match for
Ilvara’s wards. Kian, the mighty barbarian of Kord, who had taken more shots
than most men could hope to survive. Frec, the curious monk. Their skills were
many and far-reaching, but they needed one more member for their team to be
complete. And thus, though he didn’t know it yet, Zern Musgardt was finally
about to have his date with destiny. After twenty-four days in drow captivity,
he and his unlikely ‘friends’ were about to make their escape… All of the signs
were there. All of the signs of Asmodeus, Lord of Devils, who was about to send
his servant one more helper.
And, ironically, it would come in the form of a
self-proclaimed Angel.
~*~
This particular chunk really only covered an introduction that was hastily read to us by the DM after we rolled to determine how long we were captives in camp. Zern's player maximized his dice at 30. Meanwhile, Angel's player rolled a measly 6--a
whole 24 days later! And, therefore, the DM was at a bit of a loss. Rather than roleplaying out so many days before he even had the party assembled, he instead elected to summarize and skip ahead to Angel's arrival. So I took the liberty of fleshing out the others' introductions a bit.
Another note might be that our entire party decided to play outside of our comfort zones for this AP. Everyone is playing races, alignments, and classes with which they were utterly unfamiliar. Kian's player has played many alignments, but has never tried barbarian until now. Nosey's player has only played below good alignment and is usually a dragonborn martial DPS. This time, she will be trying out a NG paladin, and playing her first elf (sort of...). Likewise, Zern's player has never played below neutral alignment, and has generally favoured high CHA tieflings. He will be playing a LE cleric, and his first dwarf. Angel's player is our most experienced, and was given special challenge by the DM. She generally plays a LG paladin of half-elven decent, and volunteers for the unpopular control role. This time she's been asked to play drow, DPS magic, necromancer, and CN alignment. We're not sure how long any of us can keep it up, but we're going to try (to completely sabotage each other)!
Another note might be that our entire party decided to play outside of our comfort zones for this AP. Everyone is playing races, alignments, and classes with which they were utterly unfamiliar. Kian's player has played many alignments, but has never tried barbarian until now. Nosey's player has only played below good alignment and is usually a dragonborn martial DPS. This time, she will be trying out a NG paladin, and playing her first elf (sort of...). Likewise, Zern's player has never played below neutral alignment, and has generally favoured high CHA tieflings. He will be playing a LE cleric, and his first dwarf. Angel's player is our most experienced, and was given special challenge by the DM. She generally plays a LG paladin of half-elven decent, and volunteers for the unpopular control role. This time she's been asked to play drow, DPS magic, necromancer, and CN alignment. We're not sure how long any of us can keep it up, but we're going to try (to completely sabotage each other)!
I should probably also note that we're running with a bit of home-brew in this campaign. Angel's player will be playing a balanced-looking 5e mod of the old
Dread Necromancer class, expertly created by Falco1029 of the
Giant in the Playground forums. Nosey’s player
is also using a bit of home-brew and playing an Oath called Oath of the Dragon, and Zern is playing a Domain of Darkness, which seems to draw a bit from the Light and War domains.
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